Lifeless
A downloadable lifeless
Is a game set in a capital city of the Brazilian Midwest, a few months after a parasite infected a large part of the world's population. At first, it is believed that the parasite originated from the Amazon region, but there were not many people left to understand, and even fewer good people willing to help those who remained. In the end, the good people are the first to succumb to the apocalypse, and those who survive have done things they are not proud of, or at least, shouldn't be.
Um jogo que se passa numa capital brasileira tempos após um parasita de origem desconhecida infectar grande parte da população mundial.
Status | Prototype |
Author | Marlo Rodrigues |
Genre | Survival |
Tags | 3D, Action-Adventure, brazil, Indie, Mystery, Post-apocalyptic, Third Person, Unreal Engine |
Development log
- Project Lifeless #01May 07, 2023
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Built for the initial gameplay testing level.
Construido do level para testes iniciais da gameplay
Lifeless
Is a game set in a capital city of the Brazilian Midwest, a few months after a parasite infected a large part of the world's population. At first, it is believed that the parasite originated from the Amazon region, but there were not many people left to understand, and even fewer good people willing to help those who remained. In the end, the good people are the first to succumb to the apocalypse, and those who survive have done things they are not proud of, or at least, shouldn't b
Adding a little more life to the street and the development scene. Added: new types of AI and dismemberment to shooting. Some asset packages (that are not visible). When hitting where the parasite is located, it writhes and alters the host's movement.
Adicionando um pouco mais de vida a rua e ao cenário de desenvolvimento. Adicionado: novos tipos de IAs e desmembramento ao tiro. Alguns pacotes de assets (que não estão visíveis). Ao acertar onde o parasita se encontra, ele se contorce e altera a movimentação do hospedeiro.
Creating a scenario to make the prototype. In the background, some buildings to test the parallax effect, and in the foreground an infected (for now, of the same model as the player).
Criando cenário para fazer o protótipo. Ao fundo alguns prédios para testar o efeito de paralaxe, e na frente um infectado (por enquanto, do msm modelo do player).